VR Input Demo: Hand, Eye & Haptics
•1 month
Explored multi-modal VR interaction by combining hand tracking, eye gaze, and haptic feedback. Introduced a reimagined gaze-selection system designed for comfort and customization.
UnityOculus SDKMayaSubstance PainterMixamo
Built an experimental VR demo that explored advanced user input methods using hand gestures, eye tracking, and haptic feedback. A redesigned gaze-selection system was implemented, enabling intuitive selection with reduced fatigue. The interface was modular and easy to customize, allowing real-time design tweaks and user testing. The project focused on ergonomic interaction, accessibility, and smooth multi-input integration for immersive design experiences.