Hammed A.
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Record360° VR · Spatial audio

Wondaland 360° Virtual Reality Album Experience

Designed and delivered a 360° VR experience translating a physical music tour into an immersive digital environment.

Organisation / Context
Wondaland
Role
VR engineer
Timeline
3 months
Date
March 2021

Overview

Created a fully immersive 360-degree VR experience for the Wondaland album, reimagining the physical tour as a virtual journey. Fans explored themed environments inspired by the music, enhanced with spatial audio and interactive storytelling. The experience expanded audience reach beyond physical venues and introduced a new way to engage with music releases.

Outcome
Extended a physical music tour into an immersive digital experience

Engineering

  1. 01Translated the album's visual world into explorable 360-degree environments.
  2. 02Used spatial audio and cinematic sequencing to guide the experience.
  3. 03Made the tour available to audiences beyond physical venues.
Stack
Unity · Oculus SDK · C# · Spatial Audio · Cinemachine
Media04
Wondaland 360° Virtual Reality Album Experience, project view 1
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Wondaland 360° Virtual Reality Album Experience, project view 2
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Wondaland 360° Virtual Reality Album Experience, project view 3
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Wondaland 360° Virtual Reality Album Experience, project view 4
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